Interview with Martin Hollis

Silicon Graphics News
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This is an interesting interview with Martin Hollis, who helped create Goldeneye on the N64, and worked on the Gamecube’s hardware – both of which had heavy involvedment from SGI . It covers the massive benefits the game studio Rare realised when they migrated from PCs to SGI gear – despite the initial high cost, the business benefits the SGI kit delivered more than compensated.
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